시뮬레이션,simulation

Difference between r1.14 and the current

@@ -1,15 +1,18 @@
#noindex
##=시뮬레이션,simulation =,simulation .
번역은 마땅한 게 없는듯 ... 흉내 시늉 ...?? 은 다른 뜻이 강해서
----
MKL
[[게임,game]]
[[cellular_automaton]]의 경우
[[life_game]] etc
[[physics_simulation]]
[[물리시뮬레이션,physics_simulation]] [[physics_simulation]]
{
physics simulation 의 경우
rel
VG: 충돌,collision
VG: 고전역학,classical_mechanics
[[충돌,collision]] - VG: 충돌,collision
[[고전역학,classical_mechanics]] - VG: 고전역학,classical_mechanics 
[[역학,mechanics]]
etc
}
electronic_circuit_simulation 줄여서 circuit_simulation -> [[전자회로시뮬레이션,electronic_circuit_simulation]]
@@ -39,10 +42,33 @@

} // simulator Ndict:simulator Ggl:simulator

----
NVIDIA Warp
https://nvidia.github.io/warp/
"Warp is a [[Python_framework]] for writing high-performance '''simulation''' and [[그래픽스,graphics]] code. Warp takes regular Python functions and JIT compiles them to efficient kernel code that can run on the CPU or GPU.
Warp is designed for [[spatial_computing]] and comes with a rich set of primitives that make it easy to write programs for [[물리시뮬레이션,physics_simulation]], [[perception]], [[로봇공학,robotics]], and geometry_processing { '''geometry processing''' 기하처리 기하적처리 기하학처리 ...중에? WpEn:Geometry_processing Up: [[기하학,geometry]] [[처리,processing]] }. In addition, Warp kernels are differentiable and can be used as part of machine-learning [[파이프라인,pipeline]]s with frameworks such as [[파이토치,PyTorch]] and JAX."
 
----
https://en.wikipedia.org/wiki/Simulation_language
 
'''discrete-event simulation (DES)'''
https://en.wikipedia.org/wiki/Discrete-event_simulation
 
https://en.wikipedia.org/wiki/Continuous_simulation
 
https://en.wikipedia.org/wiki/GPSS
"General Purpose Simulation System (GPSS) is a simulation language used for discrete-event simulations. "
 
----
Cmp
[[emulation]] / [[emulator]]
[[가상화,virtualization]]

MKL
[[가상기계,virtual_machine]]
 
----
Twin
WtKo:시뮬레이션
Ndict:시뮬레이션
Ggl:시뮬레이션


번역은 마땅한 게 없는듯 ... 흉내 시늉 ...?? 은 다른 뜻이 강해서

MKL
게임,game
cellular_automaton의 경우
물리시뮬레이션,physics_simulation physics_simulation
{
physics simulation 의 경우
rel
충돌,collision - VG: 충돌,collision
고전역학,classical_mechanics - VG: 고전역학,classical_mechanics
역학,mechanics
etc
}
electronic_circuit_simulation 줄여서 circuit_simulation -> 전자회로시뮬레이션,electronic_circuit_simulation
symbolic_simulation - 프로그램,program
bisimulation =,bisimulation . bisimulation - w ... rel: state_transition_system
{
bisimulation
}//bisimulation ... WtEn:bisimulation Ggl:bisimulation Naver:bisimulation


Rel
시뮬레이터,simulator =시뮬레이터,simulator =,simulator . 시뮬레이터 simulator - w
{

(게임으로서)

철도 시뮬레이터
{
Welcome to the OpenBVE Project homepage. – OpenBVE
https://openbve-project.net/

via
openBVE - 나무위키
https://namu.wiki/w/openBVE
}


} // simulator Ndict:simulator Ggl:simulator


NVIDIA Warp
https://nvidia.github.io/warp/
"Warp is a Python_framework for writing high-performance simulation and 그래픽스,graphics code. Warp takes regular Python functions and JIT compiles them to efficient kernel code that can run on the CPU or GPU.
Warp is designed for spatial_computing and comes with a rich set of primitives that make it easy to write programs for 물리시뮬레이션,physics_simulation, perception, 로봇공학,robotics, and geometry_processing { geometry processing 기하처리 기하적처리 기하학처리 ...중에? WpEn:Geometry_processing Up: 기하학,geometry 처리,processing }. In addition, Warp kernels are differentiable and can be used as part of machine-learning 파이프라인,pipelines with frameworks such as 파이토치,PyTorch and JAX."





https://en.wikipedia.org/wiki/GPSS
"General Purpose Simulation System (GPSS) is a simulation language used for discrete-event simulations. "






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Page name rechecked via Kornorms 2023-12-10.