Sub:
{
보통 맨 위에 title_bar 가 있고 , 거기에 control 버튼이 있다 - Windows는 9x부터
GUI프로그래밍,GUI_programming =,GUI_programming .
창,window or 윈도우,window{
GUI programming
파이썬,Python : https://wiki.python.org/moin/GuiProgramming ... Python GUI Programming // Python_GUI_Programming
} // GUI programming GUI programming
wimp_interfaceGUI programming
파이썬,Python : https://wiki.python.org/moin/GuiProgramming ... Python GUI Programming // Python_GUI_Programming
일단 Tkinter { https://wiki.python.org/moin/TkInter }가 내장이고... 많은것들이 있다
Up: GUI,graphical_user_interface 프로그래밍,programming} // GUI programming GUI programming
{
WIMP interface
WIMP : Windows, Icons, Menu, Pointer .... 창,window 아이콘,icon 메뉴,menu 포인터,pointer?
} // wimp interface wimp interface
WIMP interface
WIMP : Windows, Icons, Menu, Pointer .... 창,window 아이콘,icon 메뉴,menu 포인터,pointer?
} // wimp interface wimp interface
{
보통 맨 위에 title_bar 가 있고 , 거기에 control 버튼이 있다 - Windows는 9x부터
_ □ ×
Sub:
창관리자,window_manager =,window_manager =,window_manager . window_manager window_manager (WM) |=,WM WM
창관리자,window_manager =,window_manager =,window_manager . window_manager window_manager (WM) |=,WM WM
tiling_window_manager =,tiling_window_manager =,tiling_window_manager . tiling_window_manager
MKL{
tiling window manager
https://en.wikipedia.org/wiki/Tiling_window_manager
} // tiling window manager tiling window manager
compositing_window_manager =,compositing_window_manager | =,compositing_manager | =,compositor . compositor compositing_window_manager compositing_managertiling window manager
https://en.wikipedia.org/wiki/Tiling_window_manager
} // tiling window manager tiling window manager
{
compositing_window_manager = compositing_manager = compositor
compositing window manager = compositing manager = compositor (we)
Compositing_window_manager = https://en.wikipedia.org/wiki/Compositing_window_manager
} // compositing window manager compositing window manager compositing window manager
compositing_window_manager = compositing_manager = compositor
compositing window manager = compositing manager = compositor (we)
Compositing_window_manager = https://en.wikipedia.org/wiki/Compositing_window_manager
} // compositing window manager compositing window manager compositing window manager
데스크톱,desktop ?
}
아이콘,icon =아이콘,icon =,icon 아이콘 icon
{
icon
아이콘
}
메뉴,menu =메뉴,menu =,menu 메뉴 menu
{
menu
메뉴
}
포인터,pointer - 저거 (메모리 주소 포인터) 말고 mouse_pointer of 마우스,mouse
아이콘,icon =아이콘,icon =,icon 아이콘 icon
{
icon
아이콘
}
메뉴,menu =메뉴,menu =,menu 메뉴 menu
{
menu
메뉴
}
포인터,pointer - 저거 (메모리 주소 포인터) 말고 mouse_pointer of 마우스,mouse
MKLINK
computer_graphics =,computer_graphics =,computer_graphics . computer_graphics |=,CG CG
{
컴퓨터그래픽스
computer_graphics =,computer_graphics =,computer_graphics . computer_graphics |=,CG CG
{
컴퓨터그래픽스
Topics or rel
드로잉,drawing
rendering 렌더링,rendering외의 번역이 없을듯한데?...
프레임버퍼,framebuffer
비디오,video
비디오메모리,video_memory
graphics_hardware - 하드웨어,hardware .... 그래픽스하드웨어,graphics_hardware?
...
드로잉,drawing
rendering 렌더링,rendering외의 번역이 없을듯한데?...
프레임버퍼,framebuffer
비디오,video
비디오메모리,video_memory
graphics_hardware - 하드웨어,hardware .... 그래픽스하드웨어,graphics_hardware?
...
책
Computer Graphics: Principles and Practice
https://everything2.com/title/Computer Graphics%3A Principles and Practice
Computer Graphics: Principles and Practice
https://everything2.com/title/Computer Graphics%3A Principles and Practice
템플OS,TempleOS
Coding Graphics in TempleOS is Too Easy - YouTube
https://www.youtube.com/watch?v=d3eFHyryopQ&ab_channel=TsodingDaily
Coding Graphics in TempleOS is Too Easy - YouTube
https://www.youtube.com/watch?v=d3eFHyryopQ&ab_channel=TsodingDaily
셰이더,shader =,shader .
{
vertex_shader =,vertex_shader . vertex_shader
volume_shader
displacement_shader =,displacement_shader . displacement_shader
light_shader =,light_shader . light_shader
geometry_shader =,geometry_shader . geometry_shader
compute_shader =,compute_shader . compute_shader
{
vertex_shader =,vertex_shader . vertex_shader
vertex shader
정점 셰이더, 버텍스 셰이더 [1]
vertex_shader x 2023-10
Vertex_shader ?
Vertex_shader ? gggggggggg
surface_shader =,surface_shader . surface_shader정점 셰이더, 버텍스 셰이더 [1]
vertex_shader x 2023-10
Vertex_shader ?
Vertex_shader ? gggggggggg
surface_shader ?
Surface_shader ? mmmmmmmm
Surface_shader ? kkkkkkkkkkkkk
"vertex shader"
vertex shader
pixel_shaderSurface_shader ? mmmmmmmm
Surface_shader ? kkkkkkkkkkkkk
"vertex shader"
vertex shader
volume_shader
displacement_shader =,displacement_shader . displacement_shader
light_shader =,light_shader . light_shader
geometry_shader =,geometry_shader . geometry_shader
compute_shader =,compute_shader . compute_shader
compute shader
compute_shader ?
aka compute_kernel
https://www.khronos.org/opengl/wiki/Compute_Shader
shader_pipeline - rel. rendering_pipelinecompute_shader ?
aka compute_kernel
https://www.khronos.org/opengl/wiki/Compute_Shader
}
셰이딩,shading =,shading .
{
Gouraud_shading
지형 공간정보체계 용어사전: Gouraud Shading 고러드 셰이딩
Phong_shading
지형 공간정보체계 용어사전: Phong Shading 퐁 셰이딩
{
Gouraud_shading
지형 공간정보체계 용어사전: Gouraud Shading 고러드 셰이딩
Phong_shading
지형 공간정보체계 용어사전: Phong Shading 퐁 셰이딩
rendering =,rendering .
{
렌더링
{
렌더링
Sub:
rendering_pipeline =,rendering_pipeline =,rendering_pipeline . rendering_pipeline
{
rendering pipeline
rendering_pipeline ?
rendering_pipeline =,rendering_pipeline =,rendering_pipeline . rendering_pipeline
{
rendering pipeline
rendering_pipeline ?
rasterization =,rasterization .
{
rasterisation, rasterization
{
rasterisation, rasterization
vector_graphics to raster_graphics(비트맵,bitmap)?
Sub:
font_rasterization
글꼴_래스터화
Font_rasterization
Rasterisation
https://en.wikipedia.org/wiki/Rasterisation
}
font_rasterization
글꼴_래스터화
Font_rasterization
Rasterisation
https://en.wikipedia.org/wiki/Rasterisation
}
raytracing =,raytracing .
ray_tracing =,ray_tracing . ray_tracing
{
ray tracing
ray_tracing
ray_tracing =,ray_tracing . ray_tracing
{
ray tracing
ray_tracing
}
texture =,texture .
{
텍스처
텍스쳐
표면?
{
텍스처
텍스쳐
표면?
texture_map =,texture_map .
texture_mapping =,texture_mapping .
{
Sub:
bump_mapping
= https://ko.wikipedia.org/wiki/텍스처_매핑
Texture_mapping
= https://en.wikipedia.org/wiki/Texture_mapping
}
texture_mapping =,texture_mapping .
{
Sub:
bump_mapping
bump mapping
범프_매핑 = https://ko.wikipedia.org/wiki/범프_매핑
bump_mapping = https://en.wiktionary.org/wiki/bump_mapping
// bump mapping .... NN::"bump mapping" bump mapping
normal_mapping범프_매핑 = https://ko.wikipedia.org/wiki/범프_매핑
bump_mapping = https://en.wiktionary.org/wiki/bump_mapping
// bump mapping .... NN::"bump mapping" bump mapping
normal mapping
법선 매핑, 노멀 매핑
법선_매핑 = https://ko.wikipedia.org/wiki/법선_매핑
normal_mapping = https://en.wiktionary.org/wiki/normal_mapping x 2024-05
// normal mapping .... normal mapping normal mapping
텍스처_매핑법선 매핑, 노멀 매핑
법선_매핑 = https://ko.wikipedia.org/wiki/법선_매핑
normal_mapping = https://en.wiktionary.org/wiki/normal_mapping x 2024-05
// normal mapping .... normal mapping normal mapping
= https://ko.wikipedia.org/wiki/텍스처_매핑
Texture_mapping
= https://en.wikipedia.org/wiki/Texture_mapping
}
}
다각형,polygon ~= 폴리곤,polygon
DirectX
다이렉트엑스 다이렉트X ... pagename?
{
Unity
유니티
DirectX
다이렉트엑스 다이렉트X ... pagename?
Direct3D
OpenGLMKLINK WebGL { WebGL = https://en.wikipedia.org/wiki/WebGL }
OpenGL = https://ko.wikipedia.org/wiki/OpenGL
OpenGL = https://en.wikipedia.org/wiki/OpenGL
게임엔진,game_engineOpenGL = https://ko.wikipedia.org/wiki/OpenGL
OpenGL = https://en.wikipedia.org/wiki/OpenGL
{
Unity
유니티
Unreal
언리얼
}
언리얼
}
rel. computer_graphics pipeline { pipeline = https://en.wiktionary.org/wiki/pipeline } pipelining { pipelining = https://en.wiktionary.org/wiki/pipelining ("present participle and gerund of pipeline") }
https://en.wiktionary.org/wiki/graphics_pipeline x 2023-08-24
그래픽스_파이프라인
= https://ko.wikipedia.org/wiki/그래픽스_파이프라인
"그래픽스 파이프라인(graphics pipeline) 또는 렌더링 파이프라인(rendering pipeline)" // rendering_pipeline
= https://ko.wikipedia.org/wiki/그래픽스_파이프라인
"그래픽스 파이프라인(graphics pipeline) 또는 렌더링 파이프라인(rendering pipeline)" // rendering_pipeline
rel.
이미지,image
game_development 게임개발
game_engine 게임엔진
physics_simulation 물리시뮬레이션
physics_engine 물리엔진
이미지,image
still_image
moving_image - rel. animation
animation 애니메이션 동화상 { Computer_animation = https://en.wikipedia.org/wiki/Computer_animation }moving_image - rel. animation
game_development 게임개발
game_engine 게임엔진
physics_simulation 물리시뮬레이션
physics_engine 물리엔진
}
https://foldoc.org/Graphical User Interface
http://www.linfo.org/gui.html
https://wiki.osdev.org/GUI
http://www.linfo.org/gui.html
https://wiki.osdev.org/GUI
Sub:
UI_element ? =,ui_element .
widget ? =,widget .
{
// curr at 원소%2Celement?action=highlight&value=widget#s-8
}
UI_element ? =,ui_element .
widget ? =,widget .
{
// curr at 원소%2Celement?action=highlight&value=widget#s-8
}
tmp bmks en
튠스,TUNES의 아이디어:
Tunes Interfaces Subproject -- Interface Generation
Automatic Interface Generation
http://tunes.org/Interfaces/ingen.html
튠스,TUNES의 아이디어:
Tunes Interfaces Subproject -- Interface Generation
Automatic Interface Generation
http://tunes.org/Interfaces/ingen.html
Twin