GUI,graphical_user_interface

Sub:
GUI프로그래밍,GUI_programming =,GUI_programming .
{
GUI programming
파이썬,Python : https://wiki.python.org/moin/GuiProgramming ... Python GUI Programming // Python_GUI_Programming
일단 Tkinter { https://wiki.python.org/moin/TkInter }가 내장이고... 많은것들이 있다
Up: GUI,graphical_user_interface 프로그래밍,programming
} // GUI programming Ggl:GUI programming
wimp_interface
{
WIMP interface
WIMP : Windows, Icons, Menu, Pointer .... 창,window 아이콘,icon 메뉴,menu 포인터,pointer?
} // wimp interface Ggl:wimp interface

창,window or 윈도우,window
{
보통 맨 위에 title_bar 가 있고 , 거기에 control 버튼이 있다 - Windows는 9x부터 _ □ ×

Sub:
창관리자,window_manager =,window_manager =,window_manager . window_manager WtEn:window_manager (WM) |=,WM WM

tiling_window_manager =,tiling_window_manager =,tiling_window_manager . tiling_window_manager
{
tiling window manager
https://en.wikipedia.org/wiki/Tiling_window_manager
} // tiling window manager Ggl:tiling window manager

compositing_window_manager =,compositing_window_manager | =,compositing_manager | =,compositor . WtEn:compositor WtEn:compositing_window_manager WtEn:compositing_manager
{
compositing_window_manager = compositing_manager = compositor
compositing window manager = compositing manager = compositor (we)

WpEn:Compositing_window_manager = https://en.wikipedia.org/wiki/Compositing_window_manager
} // compositing window manager Ndict:compositing window manager Ggl:compositing window manager

MKL
데스크톱,desktop ?


}
아이콘,icon =아이콘,icon =,icon 아이콘 icon
{
icon
아이콘
}
메뉴,menu =메뉴,menu =,menu 메뉴 menu
{
menu
메뉴
}
포인터,pointer - 저거 (메모리 주소 포인터) 말고 mouse_pointer of 마우스,mouse


MKLINK
computer_graphics =,computer_graphics =,computer_graphics . computer_graphics |=,CG CG
{
컴퓨터그래픽스







셰이더,shader =,shader .
{
vertex_shader =,vertex_shader . vertex_shader
vertex shader
정점 셰이더, 버텍스 셰이더 [1]
WtEn:vertex_shader x 2023-10
WpSp:Vertex_shader ?
WpEn:Vertex_shader ? gggggggggg
surface_shader =,surface_shader . surface_shader
WtEn:surface_shader ?
WpSp:Surface_shader ? mmmmmmmm
WpEn:Surface_shader ? kkkkkkkkkkkkk
"vertex shader"
Ggl:vertex shader

pixel_shader
volume_shader
WtEn:volume_shader ?
Volume_shader

displacement_shader =,displacement_shader . displacement_shader
light_shader =,light_shader . light_shader
geometry_shader =,geometry_shader . geometry_shader
기하 셰이더
지오메트리 셰이더 [2]
WtEn:geometry_shader ?
geometry_shader

compute_shader =,compute_shader . compute_shader
shader_pipeline - rel. rendering_pipeline

GLSL
OpenGL shading language

HLSL Naver:HLSL



}



rendering =,rendering .
{
렌더링

Sub:
rendering_pipeline =,rendering_pipeline =,rendering_pipeline . rendering_pipeline
{
rendering pipeline
WtEn:rendering_pipeline ?

[ISBN-1558603875] Jim Blinn's corner: a trip down the graphics pipeline (1998)
}



rasterization =,rasterization .
{
rasterisation, rasterization

vector_graphics to raster_graphics(비트맵,bitmap)?


raytracing =,raytracing .
ray_tracing =,ray_tracing . ray_tracing
{
ray tracing
ray_tracing





MKL IF NECESSARY: raytracer = ray_tracer

}


texture =,texture .
{
텍스처
텍스쳐
표면?


}

다각형,polygon ~= 폴리곤,polygon
속성: area or surface - 면적 - 넓이,area

DirectX
다이렉트엑스 다이렉트X ... pagename?
Direct3D
OpenGL
게임엔진,game_engine
{
Unity
유니티

Unreal
언리얼
}

graphics_pipeline =,graphics_pipeline =,graphics_pipeline . graphics_pipeline
{
graphics pipeline



WpKo:그래픽스_파이프라인
= https://ko.wikipedia.org/wiki/그래픽스_파이프라인
"그래픽스 파이프라인(graphics pipeline) 또는 렌더링 파이프라인(rendering pipeline)" // rendering_pipeline



rel.
이미지,image
still_image
moving_image - rel. animation
animation 애니메이션 동화상 { WpEn:Computer_animation = https://en.wikipedia.org/wiki/Computer_animation }
game_development 게임개발
game_engine 게임엔진
physics_simulation 물리시뮬레이션
physics_engine 물리엔진

}



Up:
인터페이스,interface > user_interface(UI) =,ui =,user_interface .
{

Sub:
UI_element ? =,ui_element .
widget ? =,widget .
{
// curr at 원소%2Celement?action=highlight&value=widget#s-8
}

tmp bmks en
튠스,TUNES의 아이디어:
Tunes Interfaces Subproject -- Interface Generation
Automatic Interface Generation
http://tunes.org/Interfaces/ingen.html

Twin